Dwarf, Pike Guard Captain
Medium Humanoid, lawful neutral. CR 5, AC 18, 93 HP. Traits: Forest of Pikes, Pike Mastery.
- Armor class
- 18
- Hit points
- 93
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- lawful neutral
Stat block
- Cha
- 12
- Con
- 19
- Dex
- 9
- Int
- 10
- Str
- 16
- Wis
- 13
- Speed
- Walk: 25
- Senses
- darkvision 60', passive Perception 14
- Skills
- Perception: 1
- Actions
- Multiattack. Not One Step Back if it can; then two Pikes.
- Pike. Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage.
- Not One Step Back! (Recharge 5-6). Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated.
- Languages
- Common, Dwarvish
- Reactions
- Brace Pike. When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature.
- Bring It Down. When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature.
- Saving throws
- Wisdom: 4; Intelligence: 3
- Special abilities
- Forest of Pikes. If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks.
- Pike Mastery. As the pike guard.
- Damage resistances
- poison
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).