Dwarf, Pike Guard Captain

Medium Humanoid, lawful neutral. CR 5, AC 18, 93 HP. Traits: Forest of Pikes, Pike Mastery.

Armor class
18
Hit points
93
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
lawful neutral

Stat block

Cha
12
Con
19
Dex
9
Int
10
Str
16
Wis
13
Speed
Walk: 25
Senses
darkvision 60', passive Perception 14
Skills
Perception: 1
Actions
  • Multiattack. Not One Step Back if it can; then two Pikes.
  • Pike. Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage.
  • Not One Step Back! (Recharge 5-6). Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated.
Languages
Common, Dwarvish
Reactions
  • Brace Pike. When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature.
  • Bring It Down. When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature.
Saving throws
Wisdom: 4; Intelligence: 3
Special abilities
  • Forest of Pikes. If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks.
  • Pike Mastery. As the pike guard.
Damage resistances
poison

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.