Earth Elemental

Large Elemental. CR 5, AC 17, 114 HP. Traits: Earth Glide, Siege Monster, Elemental Nature.

Armor class
17
Hit points
114
Challenge
5
Creature type
Elemental
Size
Large

Stat block

Cha
6
Con
18
Dex
10
Int
6
Str
18
Wis
10
Speed
Walk: 30; Burrow: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The elemental makes two slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Earths Embrace. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target.
  • Rock. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Languages
Terran
Damage immunities
poison
Special abilities
  • Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone without disturbing it.
  • Siege Monster. The elemental deals double damage to objects and structures.
  • Elemental Nature. An elemental doesnt require air, sustenance, or sleep.
Damage resistances
damage from nonmagical weapons
Condition immunities
fatigue, paralyzed, petrified, poisoned, unconscious
Damage vulnerabilities
thunder

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.