Earth Elemental
Large Elemental. CR 5, AC 17, 114 HP. Traits: Earth Glide, Siege Monster, Elemental Nature.
- Armor class
- 17
- Hit points
- 114
- Challenge
- 5
- Creature type
- Elemental
- Size
- Large
Stat block
- Cha
- 6
- Con
- 18
- Dex
- 10
- Int
- 6
- Str
- 18
- Wis
- 10
- Speed
- Walk: 30; Burrow: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The elemental makes two slam attacks.
- Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Earths Embrace. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target.
- Rock. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
- Languages
- Terran
- Damage immunities
- poison
- Special abilities
- Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone without disturbing it.
- Siege Monster. The elemental deals double damage to objects and structures.
- Elemental Nature. An elemental doesnt require air, sustenance, or sleep.
- Damage resistances
- damage from nonmagical weapons
- Condition immunities
- fatigue, paralyzed, petrified, poisoned, unconscious
- Damage vulnerabilities
- thunder
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).