Earth Elemental
Large Elemental. CR 5, AC 17, 114 HP. Traits: Earth Glide, Earthen Camouflage, Elemental Nature, Elemental Resilience, Siege Monster.
- Armor class
- 17
- Hit points
- 114
- Challenge
- 5
- Creature type
- Elemental
- Size
- large
Stat block
- Cha
- 4
- Con
- 20
- Dex
- 8
- Int
- 6
- Str
- 20
- Wis
- 10
- Speed
- Walk: 30; Burrow: 30
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Skills
- Actions
- Multiattack. The elemental makes three Slam attacks, or it makes two Lob Stone attacks. If two Slam or Lob Stone attacks hit one creature, the target must succeed on a DC 16 STR save or be knocked prone.
- Slam. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage.
- Lob Stone. _Ranged Weapon Attack:_ +8 to hit, range 20/60 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning damage.
- Languages
- Terran
- Saving throws
- Wisdom: 0; Charisma: -3; Strength: 5; Dexterity: -1; Constitution: 5; Intelligence: -2
- Damage immunities
- lightning,Elemental Resilience
- Special abilities
- Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material through which it moves.
- Earthen Camouflage. The elemental's Stealth is 14 while in muddy, rocky, sandy, or stony terrain.
- Elemental Nature. The elemental doesn't require air, food, drink, or sleep.
- Elemental Resilience. The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the paralyzed, petrified, poisoned, and unconscious conditions.
- Siege Monster. The elemental deals double damage to objects and structures.
- Damage resistances
- Elemental Resilience
- Damage vulnerabilities
- thunder
Source and licence
From Black Flag Reference Document.
Licence: ORC License.