Earth Elemental

Large Elemental, neutral. CR 5, AC 17, 147 HP. Traits: Earth Glide, Siege Monster.

Armor class
17
Hit points
147
Challenge
5
Creature type
Elemental
Size
Large
Alignment
neutral

Stat block

Cha
5
Con
20
Dex
8
Int
5
Str
20
Wis
10
Speed
Walk: 30; Burrow: 30
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Actions
  • Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
  • Slam. Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.
  • Rock Launch. Ranged Attack Roll: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Hit dice
14d10 + 70
Languages
Primordial (Terran)
Armor detail
natural armor
Damage immunities
poison
Special abilities
  • Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
  • Siege Monster. The elemental deals double damage to objects and structures.
Condition immunities
exhaustion, paralyzed, petrified, poisoned, unconscious

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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