Earth Elemental
Large Elemental, neutral. CR 5, AC 17, 147 HP. Traits: Earth Glide, Siege Monster.
- Armor class
- 17
- Hit points
- 147
- Challenge
- 5
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral
Stat block
- Cha
- 5
- Con
- 20
- Dex
- 8
- Int
- 5
- Str
- 20
- Wis
- 10
- Speed
- Walk: 30; Burrow: 30
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 10
- Actions
- Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
- Slam. Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.
- Rock Launch. Ranged Attack Roll: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
- Hit dice
- 14d10 + 70
- Languages
- Primordial (Terran)
- Armor detail
- natural armor
- Damage immunities
- poison
- Special abilities
- Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
- Siege Monster. The elemental deals double damage to objects and structures.
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.