Echo

Medium Fiend, chaotic evil. CR 6, AC 15, 102 HP. Traits: Aura of Cacophony.

Armor class
15
Hit points
102
Challenge
6
Creature type
Fiend
Size
Medium
Alignment
chaotic evil

Stat block

Cha
16
Con
18
Dex
20
Int
14
Str
20
Wis
18
Speed
Fly: 20; Walk: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Stealth: 8; Persuasion: 6
Actions
  • Iron Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.
  • Everywhere at Once (Recharge 5-6). The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.
  • Echoes of the Abyss (1/Day). The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.
Languages
Abyssal, Celestial
Damage immunities
poison
Special abilities
  • Aura of Cacophony. The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.
Damage resistances
cold, fire, lightning
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.