Echo
Medium Fiend, chaotic evil. CR 6, AC 15, 102 HP. Traits: Aura of Cacophony.
- Armor class
- 15
- Hit points
- 102
- Challenge
- 6
- Creature type
- Fiend
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 16
- Con
- 18
- Dex
- 20
- Int
- 14
- Str
- 20
- Wis
- 18
- Speed
- Fly: 20; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Stealth: 8; Persuasion: 6
- Actions
- Iron Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.
- Everywhere at Once (Recharge 5-6). The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.
- Echoes of the Abyss (1/Day). The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.
- Languages
- Abyssal, Celestial
- Damage immunities
- poison
- Special abilities
- Aura of Cacophony. The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.
- Damage resistances
- cold, fire, lightning
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).