Edjet Initiate
Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt
- Armor class
- 12
- Hit points
- 19
- Challenge
- 0.25
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- lawful neutral
Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword._
True Believers. Edjet initiates display all of the fanaticism of the elite Open Game License
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 12
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Skills
- Athletics: 4
- Actions
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Languages
- Common, Draconic
- Special abilities
- Overeager Trainee. If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.
- Show Mettle. While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened.
- Damage resistances
- fire
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).