Edjet Initiate

Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt

Armor class
12
Hit points
19
Challenge
0.25
Creature type
Humanoid
Size
Medium
Alignment
lawful neutral

Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword._
True Believers. Edjet initiates display all of the fanaticism of the elite Open Game License

Stat block

Cha
10
Con
14
Dex
12
Int
10
Str
14
Wis
10
Speed
Walk: 30
Senses
passive Perception 10
Skills
Athletics: 4
Actions
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Languages
Common, Draconic
Special abilities
  • Overeager Trainee. If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.
  • Show Mettle. While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened.
Damage resistances
fire

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.