Elemental, Rockslide

Large Elemental, neutral. CR 8, AC 14, 147 HP. Traits: Charge, Elemental Nature, Stone Camouflage.

Armor class
14
Hit points
147
Challenge
8
Creature type
Elemental
Size
Large
Alignment
neutral

Stat block

Cha
5
Con
20
Dex
8
Int
5
Str
22
Wis
10
Speed
Walk: 40
Senses
darkvision 60', tremorsense 30', passive Perception 10
Skills
Perception: 0
Actions
  • Multiattack. Three Slams or two Skipping Stones.
  • Slam. Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.
  • Skipping Stone. Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.
Languages
Terran
Special abilities
  • Charge. If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.
  • Elemental Nature. Doesn't require air food drink or sleep.
  • Stone Camouflage. Advantage on Dex (Stealth) checks made to hide in rocky terrain.
Damage resistances
nonmagic B/P/S attacks
Condition immunities
exhaustion, paralyzed, petrified, poisoned, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.