Elemental, Rockslide
Large Elemental, neutral. CR 8, AC 14, 147 HP. Traits: Charge, Elemental Nature, Stone Camouflage.
- Armor class
- 14
- Hit points
- 147
- Challenge
- 8
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral
Stat block
- Cha
- 5
- Con
- 20
- Dex
- 8
- Int
- 5
- Str
- 22
- Wis
- 10
- Speed
- Walk: 40
- Senses
- darkvision 60', tremorsense 30', passive Perception 10
- Skills
- Perception: 0
- Actions
- Multiattack. Three Slams or two Skipping Stones.
- Slam. Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.
- Skipping Stone. Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.
- Languages
- Terran
- Special abilities
- Charge. If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.
- Elemental Nature. Doesn't require air food drink or sleep.
- Stone Camouflage. Advantage on Dex (Stealth) checks made to hide in rocky terrain.
- Damage resistances
- nonmagic B/P/S attacks
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).