Elephant
Huge Beast. CR 4, AC 12, 105 HP. Traits: Trampling Charge.
- Armor class
- 12
- Hit points
- 105
- Challenge
- 4
- Creature type
- Beast
- Size
- huge
Stat block
- Cha
- 6
- Con
- 16
- Dex
- 8
- Int
- 2
- Str
- 20
- Wis
- 10
- Speed
- Walk: 40
- Senses
- -
- Skills
- Actions
- Multiattack. The elephant makes two Gore attacks.
- Gore. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage.
- Stomp. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one prone creature. _Hit:_ 14 (2d8+5) bludgeoning damage.
- Languages
- -
- Saving throws
- Wisdom: 0; Charisma: -2; Strength: 5; Dexterity: -1; Constitution: 3; Intelligence: -4
- Special abilities
- Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
- Damage resistances
- prone
Source and licence
From Black Flag Reference Document.
Licence: ORC License.