Elephant

Huge Beast. CR 4, AC 12, 105 HP. Traits: Trampling Charge.

Armor class
12
Hit points
105
Challenge
4
Creature type
Beast
Size
huge

Stat block

Cha
6
Con
16
Dex
8
Int
2
Str
20
Wis
10
Speed
Walk: 40
Senses
-
Skills
Actions
  • Multiattack. The elephant makes two Gore attacks.
  • Gore. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage.
  • Stomp. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one prone creature. _Hit:_ 14 (2d8+5) bludgeoning damage.
Languages
-
Saving throws
Wisdom: 0; Charisma: -2; Strength: 5; Dexterity: -1; Constitution: 3; Intelligence: -4
Special abilities
  • Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Damage resistances
prone

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.