Elk
Large Beast. CR 1/4, AC 10, 15 HP. Traits: Charge.
- Armor class
- 10
- Hit points
- 15
- Challenge
- 0.25
- Creature type
- Beast
- Size
- large
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 10
- Int
- 2
- Str
- 14
- Wis
- 10
- Speed
- Walk: 50
- Senses
- -
- Skills
- Actions
- Ram. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage.
- Kick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target must succeed on a DC 12 STR save or be pushed up to 10 feet away from the elk.
- Languages
- -
- Saving throws
- Wisdom: 0; Charisma: -2; Strength: 2; Dexterity: 0; Constitution: 1; Intelligence: -4
- Special abilities
- Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.