Elk

Large Beast. CR 1/4, AC 10, 15 HP. Traits: Charge.

Armor class
10
Hit points
15
Challenge
0.25
Creature type
Beast
Size
large

Stat block

Cha
6
Con
12
Dex
10
Int
2
Str
14
Wis
10
Speed
Walk: 50
Senses
-
Skills
Actions
  • Ram. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage.
  • Kick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target must succeed on a DC 12 STR save or be pushed up to 10 feet away from the elk.
Languages
-
Saving throws
Wisdom: 0; Charisma: -2; Strength: 2; Dexterity: 0; Constitution: 1; Intelligence: -4
Special abilities
  • Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.