Elvish Veteran Archer

Medium Humanoid, chaotic good or chaotic neutral. CR 3, AC 15, 77 HP. Traits: Beast Hunter, Fey Ancestry, Keen Hearing and Sight, Magic Weapons, Stealthy Traveler, Surprise Attack.

Armor class
15
Hit points
77
Challenge
3
Creature type
Humanoid
Size
Medium
Alignment
chaotic good or chaotic neutral

Stat block

Cha
11
Con
12
Dex
16
Int
11
Str
11
Wis
13
Speed
Walk: 30
Senses
passive Perception 15
Skills
Nature: 2; Stealth: 5; Survival: 3; Perception: 5
Actions
  • Multiattack. The elvish veteran archer makes two melee attacks or three ranged attacks.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Volley (Recharge 6). The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.
Languages
Common, Elvish
Special abilities
  • Beast Hunter. The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
  • Fey Ancestry. The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.
  • Keen Hearing and Sight. The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Magic Weapons. The elvish veteran archer's weapon attacks are magical.
  • Stealthy Traveler. The elvish veteran archer can use Stealth while traveling at a normal pace.
  • Surprise Attack. If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.