Elvish Veteran Archer
Medium Humanoid, chaotic good or chaotic neutral. CR 3, AC 15, 77 HP. Traits: Beast Hunter, Fey Ancestry, Keen Hearing and Sight, Magic Weapons, Stealthy Traveler, Surprise Attack.
- Armor class
- 15
- Hit points
- 77
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic good or chaotic neutral
Stat block
- Cha
- 11
- Con
- 12
- Dex
- 16
- Int
- 11
- Str
- 11
- Wis
- 13
- Speed
- Walk: 30
- Senses
- passive Perception 15
- Skills
- Nature: 2; Stealth: 5; Survival: 3; Perception: 5
- Actions
- Multiattack. The elvish veteran archer makes two melee attacks or three ranged attacks.
- Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Volley (Recharge 6). The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.
- Languages
- Common, Elvish
- Special abilities
- Beast Hunter. The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
- Fey Ancestry. The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.
- Keen Hearing and Sight. The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
- Magic Weapons. The elvish veteran archer's weapon attacks are magical.
- Stealthy Traveler. The elvish veteran archer can use Stealth while traveling at a normal pace.
- Surprise Attack. If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).