Emerald Order Cult Leader
Medium Humanoid, lawful neutral or evil. CR 8, AC 14, 117 HP. Traits: Key of Prophecy, Innate Spellcasting, Spellcasting.
- Armor class
- 14
- Hit points
- 117
- Challenge
- 8
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- lawful neutral or evil
Stat block
- Cha
- 15
- Con
- 14
- Dex
- 10
- Int
- 15
- Str
- 10
- Wis
- 20
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Arcana: 5; History: 5; Religion: 5; Deception: 5
- Actions
- Multiattack. The Emerald Order cult leader makes one melee attack and casts a cantrip.
- Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
- Languages
- any three languages
- Reactions
- Esoteric Vengeance. As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
- Saving throws
- Wisdom: 8; Charisma: 5; Intelligence: 5
- Special abilities
- Key of Prophecy. The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.
- Innate Spellcasting. the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components: 2/day each: detect thoughts, dimension door, haste, slow 1/day each: suggestion, teleport
- Spellcasting. the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared: cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy 1st level (4 slots): cure wounds, identify, guiding bolt 2nd level (3 slots): lesser restoration, silence, spiritual weapon 3rd level (3 slots): dispel magic, mass healing word, spirit guardians 4th level (3 slots): banishment, death ward, guardian of faith 5th level (2 slots): flame strike
- Damage resistances
- cold, fire, lightning
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).