Emerald Order Cult Leader

Medium Humanoid, lawful neutral or evil. CR 8, AC 14, 117 HP. Traits: Key of Prophecy, Innate Spellcasting, Spellcasting.

Armor class
14
Hit points
117
Challenge
8
Creature type
Humanoid
Size
Medium
Alignment
lawful neutral or evil

Stat block

Cha
15
Con
14
Dex
10
Int
15
Str
10
Wis
20
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 15
Skills
Arcana: 5; History: 5; Religion: 5; Deception: 5
Actions
  • Multiattack. The Emerald Order cult leader makes one melee attack and casts a cantrip.
  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Languages
any three languages
Reactions
  • Esoteric Vengeance. As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
Saving throws
Wisdom: 8; Charisma: 5; Intelligence: 5
Special abilities
  • Key of Prophecy. The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.
  • Innate Spellcasting. the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components: 2/day each: detect thoughts, dimension door, haste, slow 1/day each: suggestion, teleport
  • Spellcasting. the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared: cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy 1st level (4 slots): cure wounds, identify, guiding bolt 2nd level (3 slots): lesser restoration, silence, spiritual weapon 3rd level (3 slots): dispel magic, mass healing word, spirit guardians 4th level (3 slots): banishment, death ward, guardian of faith 5th level (2 slots): flame strike
Damage resistances
cold, fire, lightning

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.