Erina Tussler
Small Humanoid, neutral. CR 3, AC 14, 66 HP. Traits: Arm Spine Regrowth, Expert Wrestler, Keen Smell, Hardy, Spines.
- Armor class
- 14
- Hit points
- 66
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 11
- Con
- 14
- Dex
- 16
- Int
- 13
- Str
- 12
- Wis
- 12
- Speed
- Walk: 20; Burrow: 20
- Senses
- darkvision 60', passive Perception 13
- Skills
- Perception: 1
- Actions
- Multiattack. Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time.
- Punching Spines. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage.
- Throw Spine. Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.
- Languages
- Sylvan
- Special abilities
- Arm Spine Regrowth. The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest.
- Expert Wrestler. The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Hardy. The erina has advantage on saves vs. poison.
- Spines. A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).