Erina Tussler

Small Humanoid, neutral. CR 3, AC 14, 66 HP. Traits: Arm Spine Regrowth, Expert Wrestler, Keen Smell, Hardy, Spines.

Armor class
14
Hit points
66
Challenge
3
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
11
Con
14
Dex
16
Int
13
Str
12
Wis
12
Speed
Walk: 20; Burrow: 20
Senses
darkvision 60', passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time.
  • Punching Spines. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage.
  • Throw Spine. Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.
Languages
Sylvan
Special abilities
  • Arm Spine Regrowth. The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest.
  • Expert Wrestler. The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.
  • Keen Smell. Advantage: smell Wis (Percept) checks.
  • Hardy. The erina has advantage on saves vs. poison.
  • Spines. A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.