Execrable Shrub

Medium Fiend, neutral evil. CR 1/2, AC 14, 40 HP. Traits: Healed by Blood, Like Calls to Like, Limited Telepathy.

Armor class
14
Hit points
40
Challenge
0.5
Creature type
Fiend
Size
Medium
Alignment
neutral evil

Stat block

Cha
10
Con
10
Dex
14
Int
7
Str
12
Wis
14
Speed
Walk: 10; Burrow: 10
Senses
tremorsense 60 ft., passive Perception 14
Skills
Perception: 4
Actions
  • Burning Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.
  • Smolder (Recharge 5-6). The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.
Languages
-
Damage immunities
fire
Special abilities
  • Healed by Blood. Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp.
  • Like Calls to Like. The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not.
  • Limited Telepathy. Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.
Damage resistances
piercing, poison
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.