Execrable Shrub
Medium Fiend, neutral evil. CR 1/2, AC 14, 40 HP. Traits: Healed by Blood, Like Calls to Like, Limited Telepathy.
- Armor class
- 14
- Hit points
- 40
- Challenge
- 0.5
- Creature type
- Fiend
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 14
- Int
- 7
- Str
- 12
- Wis
- 14
- Speed
- Walk: 10; Burrow: 10
- Senses
- tremorsense 60 ft., passive Perception 14
- Skills
- Perception: 4
- Actions
- Burning Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.
- Smolder (Recharge 5-6). The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.
- Languages
- -
- Damage immunities
- fire
- Special abilities
- Healed by Blood. Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp.
- Like Calls to Like. The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not.
- Limited Telepathy. Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.
- Damage resistances
- piercing, poison
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).