Exploding Toad
Tiny Monstrosity, chaotic evil. CR 1/4, AC 12, 2 HP. Traits: Amphibious, Final Croak, Mad Hopping, Selective Immunity, Standing Leap.
- Armor class
- 12
- Hit points
- 2
- Challenge
- 0.25
- Creature type
- Monstrosity
- Size
- Tiny
- Alignment
- chaotic evil
Stat block
- Cha
- 3
- Con
- 11
- Dex
- 13
- Int
- 4
- Str
- 1
- Wis
- 8
- Speed
- Swim: 20; Walk: 20
- Senses
- darkvision 30 ft., passive Perception 9
- Skills
- Stealth: 5
- Actions
- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Languages
- understands Goblin but can't speak
- Reactions
- Death Leap. The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.
- Damage immunities
- fire
- Special abilities
- Amphibious. The toad can breathe air and water.
- Final Croak. When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
- Mad Hopping. Ranged attacks against the toad have disadvantage.
- Selective Immunity. When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
- Standing Leap. The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).