Exploding Toad

Tiny Monstrosity, chaotic evil. CR 1/4, AC 12, 2 HP. Traits: Amphibious, Final Croak, Mad Hopping, Selective Immunity, Standing Leap.

Armor class
12
Hit points
2
Challenge
0.25
Creature type
Monstrosity
Size
Tiny
Alignment
chaotic evil

Stat block

Cha
3
Con
11
Dex
13
Int
4
Str
1
Wis
8
Speed
Swim: 20; Walk: 20
Senses
darkvision 30 ft., passive Perception 9
Skills
Stealth: 5
Actions
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Languages
understands Goblin but can't speak
Reactions
  • Death Leap. The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.
Damage immunities
fire
Special abilities
  • Amphibious. The toad can breathe air and water.
  • Final Croak. When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
  • Mad Hopping. Ranged attacks against the toad have disadvantage.
  • Selective Immunity. When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
  • Standing Leap. The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.