Feral Hunter
Medium Fey. CR 3, AC 14, 83 HP. Traits: Fey Resilience, Heightened Senses, Precise, Woodland Walk.
- Armor class
- 14
- Hit points
- 83
- Challenge
- 3
- Creature type
- Fey
- Size
- medium
Stat block
- Cha
- 12
- Con
- 10
- Dex
- 16
- Int
- 10
- Str
- 10
- Wis
- 14
- Speed
- Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The feral hunter makes two Hunting Knife or Longbow attacks.
- Hunting Knife. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage.
- Longbow. _Ranged Weapon Attack:_ +5 to hit, range 150/600 ft., one target. _Hit:_ 12 (2d8+3) piercing damage.
- Languages
- Common,Sylvan
- Reactions
- Reposition. When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.
- Saving throws
- Wisdom: 2; Charisma: 1; Strength: 0; Dexterity: 3; Constitution: 0; Intelligence: 0
- Special abilities
- Fey Resilience. The feral hunter is resistant to the charmed and unconscious conditions.
- Heightened Senses. The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.
- Precise. A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).
- Woodland Walk. Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
- Damage resistances
- frightened,Fey Resilience
- Damage vulnerabilities
- necrotic
Source and licence
From Black Flag Reference Document.
Licence: ORC License.