Feral Hunter

Medium Fey. CR 3, AC 14, 83 HP. Traits: Fey Resilience, Heightened Senses, Precise, Woodland Walk.

Armor class
14
Hit points
83
Challenge
3
Creature type
Fey
Size
medium

Stat block

Cha
12
Con
10
Dex
16
Int
10
Str
10
Wis
14
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The feral hunter makes two Hunting Knife or Longbow attacks.
  • Hunting Knife. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage.
  • Longbow. _Ranged Weapon Attack:_ +5 to hit, range 150/600 ft., one target. _Hit:_ 12 (2d8+3) piercing damage.
Languages
Common,Sylvan
Reactions
  • Reposition. When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.
Saving throws
Wisdom: 2; Charisma: 1; Strength: 0; Dexterity: 3; Constitution: 0; Intelligence: 0
Special abilities
  • Fey Resilience. The feral hunter is resistant to the charmed and unconscious conditions.
  • Heightened Senses. The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.
  • Precise. A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).
  • Woodland Walk. Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Damage resistances
frightened,Fey Resilience
Damage vulnerabilities
necrotic

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.