Fey Drake
Small Dragon, chaotic neutral. CR 6, AC 17, 82 HP. Traits: Magic Resistance, Superior Invisibility, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 82
- Challenge
- 6
- Creature type
- Dragon
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 18
- Con
- 15
- Dex
- 20
- Int
- 15
- Str
- 6
- Wis
- 16
- Speed
- Fly: 80; Walk: 20
- Senses
- darkvision 120 ft., passive Perception 16
- Skills
- Arcana: 5; Stealth: 8; Deception: 7; Perception: 6
- Actions
- Multiattack. The fey drake makes three bite attacks.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
- Bewildering Breath (Recharge 5-6). The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.
- Languages
- Common, Draconic, Sylvan, telepathy 120 ft.
- Saving throws
- Wisdom: 6; Dexterity: 8; Constitution: 5
- Special abilities
- Magic Resistance. The fey drake has advantage on saving throws against spells and other magical effects.
- Superior Invisibility. As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
- Innate Spellcasting. The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components At will: charm person, color spray, grease 3/day each: hypnotic pattern, locate creature, suggestion 1/day each: dominate person, polymorph
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).