Fire Dancer Swarm

_A swirling mass of tiny, blue flames dances with the likeness of a skull embedded in each little, flickering fire._ _**Stunted Elementals.**_ Fire dancers are Tiny fire elementals. Speculation varies

Armor class
15
Hit points
90
Challenge
7
Creature type
Elemental
Size
Medium
Alignment
neutral evil

_A swirling mass of tiny, blue flames dances with the likeness of a skull embedded in each little, flickering fire._
_Stunted Elementals._ Fire dancers are Tiny fire elementals. Speculation varies whether they’re simply immature or somehow stunted. They may be castoffs from larger, fiery elemental beings. A single, solitary fire dancer is no more than a semi-sentient spark with a fragment of life and lofty but unrealistic ambitions. In large numbers, they’re a menace.
_Unite and Grow Strong._ Larger fire elementals are usually sessile creatures, content merely to exist on their plane of origin. Fire dancers possess (and some argue are infected with) mortal qualities—they seek to reach a greater potential, which smacks of envy, ambition, and resentment. They realize that there is power in numbers and that, when united, they are a force to be reckoned with. A single fire dancer is no more threatening than a tiny candle flame, burning hot and blue. When thousands join together, though, the result is an inferno. The likeness of a skull in its flame is an illusion created by the creature, based on how the fire dancers perceive mortal creatures after they’re done with them.
_Surly Servants._ Lone fire dancers have individuality, but in groups, they develop a hive mentality. While this allows them to function as a swarm, it also makes them vulnerable as a group to mind-affecting magic. Savvy bards, conjurers, and enchanters who summon swarms of fire dancers know they must maintain a tight control on the swarm, for these creatures are surly servants at the best of times.
_Elemental Nature._ A swarm of fire dancers doesn’t require air, food, drink, or sleep.

Stat block

Cha
7
Con
16
Dex
20
Int
6
Str
10
Wis
10
Speed
Fly: 30; Walk: 30; Hover: true
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Swarm. Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) fire damage, or 10 (3d6) fire damage if the swarm has half or fewer hit points.
Languages
Ignan
Damage immunities
fire, poison
Special abilities
  • Fire Form. A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  • Illumination. The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
  • Water Susceptibility. For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Damage resistances
bludgeoning, piercing, and slashing
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.