Flesh Guardian
Medium Construct. CR 5, AC 9, 93 HP. Traits: Berserk, If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check, Fire Fear, Immutable Form, Lightning Absorption, Magic Resistance, Constructed Nature.
- Armor class
- 9
- Hit points
- 93
- Challenge
- 5
- Creature type
- Construct
- Size
- Medium
Stat block
- Cha
- 5
- Con
- 18
- Dex
- 8
- Int
- 6
- Str
- 18
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The guardian attacks twice with its slam.
- Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Hurl Object. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
- Lightning Bolt (1/Day, While Bloodied). An 80-foot-long 5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw taking 28 (8d6) lightning damage on a failed save or half damage on a success.
- Languages
- understands the languages of its creator but can't speak
- Damage immunities
- lightning, poison; damage from nonmagical, non-adamantine weapons
- Special abilities
- Berserk. When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.
- If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check. On a success, the guardian is no longer berserk.
- Fire Fear. When the guardian takes fire damage, it is rattled until the end of its next turn.
- Immutable Form. The guardian is immune to any effect that would alter its form.
- Lightning Absorption. When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.
- Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.
- Constructed Nature. Guardians dont require air, sustenance, or sleep.
- Condition immunities
- charmed, fatigue, frightened, paralyzed, petrified, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).