Flutterflesh

_This mass of fused corpses resembles a butterfly with wings of skin, limbs of bone, and a head formed of several different skulls. The dark magic that formed this abomination swirls around it hungril

Armor class
16
Hit points
187
Challenge
12
Creature type
Undead
Size
Large
Alignment
chaotic evil

_This mass of fused corpses resembles a butterfly with wings of skin, limbs of bone, and a head formed of several different skulls. The dark magic that formed this abomination swirls around it hungrily._
Bound by Necromancy. Flutterflesh result from a terrible necromantic ritual. Cultists gather in the name of a dark god, powerful lich, or crazed madman, and forever bind themselves body and soul into a single evil being. Flutterflesh take recently severed limbs and fuse these new pieces to themselves in accordance with some unknowable aesthetic.
Dilemma of Flesh. The most horrifying thing about a flutterflesh, however, is its devious nature. A flutterflesh offers its prey the choice to either die or lose a limb. One can always tell where a flutterflesh resides because so many of the locals are missing appendages.
Undead Nature. A flutterflesh doesn’t require air, food, drink, or sleep.

Stat block

Cha
10
Con
17
Dex
18
Int
12
Str
11
Wis
13
Speed
Fly: 60; Walk: 10
Senses
darkvision 240 ft., passive Perception 15
Skills
Stealth: 8; Deception: 4; Perception: 5
Actions
  • Multiattack. The flutterflesh makes two bone spur attacks or two tormenting gaze attacks.
  • Bone Spur. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage.
  • Tormenting Gaze. A target creature within 120 feet and able to see the flutterflesh takes 18 (4d8) psychic damage and is paralyzed for 1d4 rounds, or takes half damage and isn't paralyzed with a successful DC 15 Wisdom saving throw. Tormenting gaze can't be used against the same target twice in a single turn.
  • Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted.
Languages
Common, Darakhul
Saving throws
Strength: 4; Dexterity: 8
Damage immunities
necrotic, poison
Special abilities
  • Magic Weapons. The flutterflesh's attacks are magical.
  • Turn Resistance. The flutterflesh has advantage on saving throws against any effect that turns undead.
  • Creeping Death. A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 (4d6) necrotic damage.
  • Regeneration. The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn't function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn't regenerate.
Damage resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, paralyzed, exhaustion, poison, stunned, unconscious
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.