Foxin

Small Fey, neutral. CR 1/2, AC 14, 16 HP. Traits: Keen Senses, Neutral Presence.

Armor class
14
Hit points
16
Challenge
0.5
Creature type
Fey
Size
Small
Alignment
neutral

Stat block

Cha
16
Con
14
Dex
16
Int
10
Str
14
Wis
14
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception: 4
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Illusory Calm. The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.
Languages
understands Common and Sylvan but can't speak
Special abilities
  • Keen Senses. The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Neutral Presence. A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.
Condition immunities
charmed

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.