Foxin
Small Fey, neutral. CR 1/2, AC 14, 16 HP. Traits: Keen Senses, Neutral Presence.
- Armor class
- 14
- Hit points
- 16
- Challenge
- 0.5
- Creature type
- Fey
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 16
- Con
- 14
- Dex
- 16
- Int
- 10
- Str
- 14
- Wis
- 14
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Perception: 4
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
- Illusory Calm. The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.
- Languages
- understands Common and Sylvan but can't speak
- Special abilities
- Keen Senses. The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Neutral Presence. A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.
- Condition immunities
- charmed
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).