Fractal Golem

Large Construct, unaligned. CR 8, AC 18, 8 HP. Traits: Fractalize, Immutable Form, Magic Resistance, Magic Weapons.

Armor class
18
Hit points
8
Challenge
8
Creature type
Construct
Size
Large
Alignment
unaligned

Stat block

Cha
1
Con
16
Dex
12
Int
6
Str
16
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Survival: 5; Perception: 2
Actions
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.
Languages
understands the languages of its creator but can't speak
Damage immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Special abilities
  • Fractalize. When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.