Frost Giant

Huge Giant, neutral evil. CR 8, AC 15, 149 HP.

Armor class
15
Hit points
149
Challenge
8
Creature type
Giant
Size
Huge
Alignment
neutral evil

Stat block

Cha
12
Con
21
Dex
9
Int
9
Str
23
Wis
10
Speed
Walk: 40
Senses
passive Perception 13
Skills
Athletics: 9; Perception: 3
Actions
  • Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
  • Frost Axe. Melee Attack Roll: +9, reach 10 ft. 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
  • Great Bow. Ranged Attack Roll: +9, range 150/600 ft. 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
Hit dice
13d12 + 65
Languages
Giant
Armor detail
natural armor
Bonus actions
  • War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.
Saving throws
Wisdom: 3; Charisma: 4; Constitution: 8
Damage immunities
cold

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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