Frost Giant
Huge Giant, neutral evil. CR 8, AC 15, 149 HP.
- Armor class
- 15
- Hit points
- 149
- Challenge
- 8
- Creature type
- Giant
- Size
- Huge
- Alignment
- neutral evil
Stat block
- Cha
- 12
- Con
- 21
- Dex
- 9
- Int
- 9
- Str
- 23
- Wis
- 10
- Speed
- Walk: 40
- Senses
- passive Perception 13
- Skills
- Athletics: 9; Perception: 3
- Actions
- Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
- Frost Axe. Melee Attack Roll: +9, reach 10 ft. 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
- Great Bow. Ranged Attack Roll: +9, range 150/600 ft. 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
- Hit dice
- 13d12 + 65
- Languages
- Giant
- Armor detail
- natural armor
- Bonus actions
- War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.
- Saving throws
- Wisdom: 3; Charisma: 4; Constitution: 8
- Damage immunities
- cold
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.