Fulminar
Large Elemental, neutral. CR 9, AC 15, 112 HP. Traits: Flyby, Essence of Lightning, Lightning Form.
- Armor class
- 15
- Hit points
- 112
- Challenge
- 9
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 20
- Int
- 8
- Str
- 10
- Wis
- 17
- Speed
- Fly: 90; Hover: true
- Senses
- darkvision 120 ft., passive Perception 17
- Skills
- Stealth: 9; Perception: 7
- Actions
- Multiattack. The fulminar makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage and the target can't take reactions until the end of the fulminar's next turn.
- Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) lightning damage.
- Lightning Shackles (Recharge 5-6). The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Languages
- Auran
- Saving throws
- Charisma: 4; Dexterity: 9
- Damage immunities
- poison
- Special abilities
- Flyby. The fulminar doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Essence of Lightning. Bolts of lightning course around the fulminar's body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The fulminar can alter the radius as a bonus action.
- Lightning Form. The fulminar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.
- Damage resistances
- lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).