Fungi, Duskwilt

Small Plant, lawful neutral. CR 4, AC 15, 97 HP. Traits: Light Absorption.

Armor class
15
Hit points
97
Challenge
4
Creature type
Plant
Size
Small
Alignment
lawful neutral

Stat block

Cha
14
Con
16
Dex
18
Int
10
Str
12
Wis
13
Speed
Walk: 30
Senses
darkvision 120', passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Three Slam or Nether Bolt attacks.
  • Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.
  • Nether Bolt. Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.
  • Necrotizing Spores (3/Day). Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.
Languages
understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)
Special abilities
  • Light Absorption. Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.
Damage resistances
necrotic, poison
Condition immunities
poisoned
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.