Fungi, Duskwilt
Small Plant, lawful neutral. CR 4, AC 15, 97 HP. Traits: Light Absorption.
- Armor class
- 15
- Hit points
- 97
- Challenge
- 4
- Creature type
- Plant
- Size
- Small
- Alignment
- lawful neutral
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 18
- Int
- 10
- Str
- 12
- Wis
- 13
- Speed
- Walk: 30
- Senses
- darkvision 120', passive Perception 13
- Skills
- Perception: 1
- Actions
- Multiattack. Three Slam or Nether Bolt attacks.
- Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.
- Nether Bolt. Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.
- Necrotizing Spores (3/Day). Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.
- Languages
- understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)
- Special abilities
- Light Absorption. Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.
- Damage resistances
- necrotic, poison
- Condition immunities
- poisoned
- Damage vulnerabilities
- radiant
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).