Fungi, Void Fungus

Medium Plant, chaotic neutral. CR 3, AC 14, 65 HP. Traits: False Appearance, Illumination.

Armor class
14
Hit points
65
Challenge
3
Creature type
Plant
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
4
Con
14
Dex
14
Int
10
Str
15
Wis
16
Speed
Walk: 30
Senses
blindsight 120' (blind beyond), passive Perception 15
Skills
Perception: 3
Actions
  • Multiattack. 2 Poisonous Mycelium or Psychic Blasts. If it hits one creature with both Blasts target charmed 1 min (DC 13 Cha negates) and can re-save at end of each of its turns success ends effect on itself.
  • Poisonous Mycelium. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 7 (2d6) poison and poisoned until end of its next turn (DC 13 Con not poisoned.)
  • Psychic Blast. Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (2d8+3) psychic.
  • Consume Energy. Hair-like tendrils dangling from its cap flash as it draws psychic energy from creature it can see within 30' of it. Target 18 (4d8) psychic (DC 13 Cha half). Fungus regains equal hp.
Languages
understands Common and Void Speech but can't speak, telepathy 60'
Special abilities
  • False Appearance. While motionless indistinguishable from patch of glowing fungus.
  • Illumination. Sheds dim light in a 10 ft. radius.
Damage resistances
cold, fire
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.