Gargoyle

Medium Elemental. CR 2, AC 15, 45 HP. Traits: False Appearance, Elemental Nature.

Armor class
15
Hit points
45
Challenge
2
Creature type
Elemental
Size
Medium

Stat block

Cha
8
Con
16
Dex
10
Int
8
Str
14
Wis
14
Speed
Fly: 60; Walk: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception: 4
Actions
  • Multiattack. The gargoyle attacks with its bite and its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.
  • Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Languages
Terran
Saving throws
Strength: 4; Constitution: 5
Damage immunities
poison
Special abilities
  • False Appearance. While motionless, the gargoyle is indistinguishable from a normal statue.
  • Elemental Nature. Gargoyles dont require air, sustenance, or sleep.
Damage resistances
piercing and slashing damage from nonmagical, non-adamantine weapons
Condition immunities
fatigue, petrified, poisoned, unconscious

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.