Gargoyle
Medium elemental, chaotic evil. CR 2, AC 15, 52 HP. Traits: False Appearance.
- Armor class
- 15
- Hit points
- 52
- Challenge
- 2
- Creature type
- Elemental
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 7
- Con
- 16
- Dex
- 11
- Int
- 6
- Str
- 15
- Wis
- 11
- Speed
- 30 ft., fly 60 ft.
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Languages
- Terran
- Damage immunities
- poison
- Special abilities
- False Appearance. While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- Condition immunities
- Exhaustion, Petrified, Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.