Garlicle
The leafy creature chants as it interprets a portent in a column of roiling, acrid smoke. The little creature shouts “Woe!” while pointing a gnarled finger, signaling the other leafy creatures to rise
- Armor class
- 12
- Hit points
- 31
- Challenge
- 1
- Creature type
- Plant
- Size
- Small
- Alignment
- chaotic neutral
The leafy creature chants as it interprets a portent in a column of roiling, acrid smoke. The little creature shouts “Woe!” while pointing a gnarled finger, signaling the other leafy creatures to rise with readied weapons._
Trusted Seers. In the gardens of the Open Game License
Stat block
- Cha
- 12
- Con
- 12
- Dex
- 14
- Int
- 12
- Str
- 6
- Wis
- 18
- Speed
- Walk: 20; Burrow: 20
- Senses
- darkvision 60 ft., passive Perception 16
- Skills
- Insight: 6; Stealth: 4; Perception: 6; Persuasion: 3
- Actions
- Walking Staff. Melee Weapon Attack: +0 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 1 (1d6 - 2) bludgeoning damage, 2 (1d8 - 2) bludgeoning damage if wielded with two hands, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
- Cloves of Fate (Recharge 4-6). The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a d4 for each creature. The garlicles allies have +1 on the roll while its enemies have a -1 on the roll. Determine the result and consult the following table. | d4 | Fate | |----|------| | 0 | Worst Fortune. Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls prone as it trips over a rock, rain-dampened grass, its shoelaces, or similar. | | 1 | Bad Fortune. The target takes 10 (3d6) poison damage and must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn. | | 2 | Adverse Fortune. The target has disadvantage on its next attack roll. | | 3 | Favorable Fortune. The target has advantage on its next attack roll. | | 4 | Good Fortune. The target regains 5 (2d4) hp. | | 5 | Best Fortune. The target's next successful hit is critical. |
- Languages
- Sylvan
- Special abilities
- Plant Camouflage. The garlicle has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
- Tearful Stench. Each creature other than an alliumite or garlicle within 5 feet of the garlicle when it takes damage must succeed on a DC 14 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites and garlicles for 1 minute.
- Innate Spellcasting. The garlicle's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: guidance, shillelagh 3/day: augury, comprehend languages 1/day: divination, entangle
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).