Gearforged Templar

_The bronze and mithral figure advances with heavy movements. Its eye lenses glare dark blue, and gears click when it swings its glaive._ An intricate construction of bronze, steel, copper, and mithra

Armor class
18
Hit points
71
Challenge
6
Creature type
Humanoid
Size
Medium
Alignment
lawful neutral

_The bronze and mithral figure advances with heavy movements. Its eye lenses glare dark blue, and gears click when it swings its glaive._
An intricate construction of bronze, steel, copper, and mithral, the gearforged templar is an imposing sight. A humanoid spirit contained in a soulgem animates the heavy body of gears and springs. Gearforged are relatively rare, and the champion is a paragon among them.
Tireless Defender. The gearforged templar is relentless in pursuit of its duty. More so then other gearforged, the champion’s mindset becomes fixed on its charge to the exclusion of distractions and even magical coercion. Gearforged templars serve as commanders of military or guard units, bodyguards for important individuals, or personal champions for nobility.
Constructed Nature. The gearforged templar doesn’t require food, drink, air, or sleep.

Stat block

Cha
10
Con
15
Dex
9
Int
12
Str
20
Wis
16
Speed
Walk: 30
Senses
passive Perception 13
Skills
Actions
  • Multiattack. The gearforged templar makes three attacks with its glaive.
  • Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
  • Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.
Languages
Common
Reactions
  • Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.
Saving throws
Dexterity: 2; Constitution: 5
Damage immunities
poison
Special abilities
  • Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.
  • Onslaught. As a bonus action, the gearforged can make a Shove attack.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, frightened, exhaustion, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.