Ghast

Medium Undead. CR 2, AC 13, 36 HP. Traits: Stench, Turning Defiance, Undead Nature.

Armor class
13
Hit points
36
Challenge
2
Creature type
Undead
Size
Medium

Stat block

Cha
8
Con
10
Dex
16
Int
10
Str
16
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Paralyzing Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.
Languages
Common
Damage immunities
poison
Special abilities
  • Stench. A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.
  • Turning Defiance. The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.
  • Undead Nature. Ghouls and ghasts dont require air, sustenance, or sleep.
Damage resistances
necrotic
Condition immunities
charmed, fatigue, paralyzed, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.