Ghast
Medium Undead. CR 2, AC 13, 36 HP. Traits: Stench, Turning Defiance, Undead Nature.
- Armor class
- 13
- Hit points
- 36
- Challenge
- 2
- Creature type
- Undead
- Size
- Medium
Stat block
- Cha
- 8
- Con
- 10
- Dex
- 16
- Int
- 10
- Str
- 16
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Paralyzing Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.
- Languages
- Common
- Damage immunities
- poison
- Special abilities
- Stench. A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.
- Turning Defiance. The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.
- Undead Nature. Ghouls and ghasts dont require air, sustenance, or sleep.
- Damage resistances
- necrotic
- Condition immunities
- charmed, fatigue, paralyzed, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).