Ghast
Medium Undead, chaotic evil. CR 2, AC 13, 36 HP. Traits: Stench.
- Armor class
- 13
- Hit points
- 36
- Challenge
- 2
- Creature type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 8
- Con
- 10
- Dex
- 17
- Int
- 11
- Str
- 16
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
- Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
- Hit dice
- 8d8
- Languages
- Common
- Armor detail
- natural armor
- Saving throws
- Wisdom: 2
- Damage immunities
- poison
- Special abilities
- Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
- Damage resistances
- necrotic
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.