Ghast

Medium Undead, chaotic evil. CR 2, AC 13, 36 HP. Traits: Stench.

Armor class
13
Hit points
36
Challenge
2
Creature type
Undead
Size
Medium
Alignment
chaotic evil

Stat block

Cha
8
Con
10
Dex
17
Int
11
Str
16
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Actions
  • Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
  • Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Hit dice
8d8
Languages
Common
Armor detail
natural armor
Saving throws
Wisdom: 2
Damage immunities
poison
Special abilities
  • Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Damage resistances
necrotic
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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