Ghost Boar
Large Monstrosity, unaligned. CR 3, AC 13, 68 HP. Traits: Charge, Incorporeal Jaunt, Relentless.
- Armor class
- 13
- Hit points
- 68
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 16
- Dex
- 10
- Int
- 7
- Str
- 18
- Wis
- 12
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Actions
- Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Languages
- understands Common but can't speak it
- Reactions
- Tusk Swipe. When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.
- Special abilities
- Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
- Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).