Ghost Boar

Large Monstrosity, unaligned. CR 3, AC 13, 68 HP. Traits: Charge, Incorporeal Jaunt, Relentless.

Armor class
13
Hit points
68
Challenge
3
Creature type
Monstrosity
Size
Large
Alignment
unaligned

Stat block

Cha
7
Con
16
Dex
10
Int
7
Str
18
Wis
12
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 11
Skills
Actions
  • Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Languages
understands Common but can't speak it
Reactions
  • Tusk Swipe. When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.
Special abilities
  • Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
  • Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.