Ghost Dragon

Large Undead, any alignment. CR 11, AC 14, 126 HP. Traits: Ethereal Sight, Incorporeal Movement.

Armor class
14
Hit points
126
Challenge
11
Creature type
Undead
Size
Large
Alignment
any alignment

Stat block

Cha
19
Con
10
Dex
19
Int
14
Str
10
Wis
16
Speed
Fly: 60; Walk: 0
Senses
darkvision 120 ft., passive Perception 17
Skills
Stealth: 8; Perception: 7
Actions
  • Multiattack. The ghost dragon makes one claw attack and one withering bite attack.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Withering Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take 18 (4d8) necrotic damage.
  • Etherealness. The ghost dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
  • Horrifying Breath (Recharge 5-6). The ghost dragon exhales a blast of icy terror in a 30-foot cone. Each living creature in that area must make a DC 16 Wisdom saving throw. On a failure, a creature takes 44 (8d10) psychic damage and is frightened for 1 minute. On a success, it takes half the damage and isn't frightened. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Languages
any languages it knew in life
Saving throws
Wisdom: 7; Dexterity: 8
Damage immunities
cold, necrotic, poison
Special abilities
  • Ethereal Sight. The ghost dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Damage resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.