Ghost Knight

Medium Undead, lawful evil. CR 6, AC 17, 97 HP. Traits: Charge, Mounted Warrior, Turning Defiance, Undead Nature.

Armor class
17
Hit points
97
Challenge
6
Creature type
Undead
Size
Medium
Alignment
lawful evil

Stat block

Cha
7
Con
14
Dex
15
Int
8
Str
17
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 13
Skills
Stealth: 5; Athletics: 6; Perception: 3
Actions
  • Multiattack. The ghost knight makes three melee attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
  • Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.
Languages
Common
Damage immunities
poison
Special abilities
  • Charge. If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.
  • Mounted Warrior. When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.
  • Turning Defiance. The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
  • Undead Nature. A ghost knight doesn't require air, food, drink, or sleep
Damage resistances
necrotic
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.