Ghost Knight Templar
Medium Undead, lawful evil. CR 10, AC 18, 127 HP. Traits: Charge, Incorporeal Movement, Turning Defiance, Undead Nature.
- Armor class
- 18
- Hit points
- 127
- Challenge
- 10
- Creature type
- Undead
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 15
- Con
- 16
- Dex
- 19
- Int
- 13
- Str
- 20
- Wis
- 16
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 17
- Skills
- Perception: 3
- Actions
- Multiattack. Three Shadow Blade attacks.
- Shadow Blade. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
- Stride of Damnation (Recharge 5-6). Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.
- Languages
- Common
- Saving throws
- Wisdom: 7; Charisma: 6
- Damage immunities
- poison
- Special abilities
- Charge. If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
- Incorporeal Movement. Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
- Turning Defiance. It and all ghouls within 30' of it: advantage on saves vs. turn undead.
- Undead Nature. Doesn't require air food drink or sleep.
- Damage resistances
- cold, necrotic; nonmagic B/P/S attacks
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).