Ghost Knight Templar

Medium Undead, lawful evil. CR 10, AC 18, 127 HP. Traits: Charge, Incorporeal Movement, Turning Defiance, Undead Nature.

Armor class
18
Hit points
127
Challenge
10
Creature type
Undead
Size
Medium
Alignment
lawful evil

Stat block

Cha
15
Con
16
Dex
19
Int
13
Str
20
Wis
16
Speed
Walk: 30
Senses
darkvision 60', passive Perception 17
Skills
Perception: 3
Actions
  • Multiattack. Three Shadow Blade attacks.
  • Shadow Blade. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
  • Stride of Damnation (Recharge 5-6). Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.
Languages
Common
Saving throws
Wisdom: 7; Charisma: 6
Damage immunities
poison
Special abilities
  • Charge. If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
  • Incorporeal Movement. Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
  • Turning Defiance. It and all ghouls within 30' of it: advantage on saves vs. turn undead.
  • Undead Nature. Doesn't require air food drink or sleep.
Damage resistances
cold, necrotic; nonmagic B/P/S attacks
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.