Ghost

Medium Undead, neutral. CR 4, AC 11, 45 HP. Traits: Ethereal Sight, Incorporeal Movement.

Armor class
11
Hit points
45
Challenge
4
Creature type
Undead
Size
Medium
Alignment
neutral

Stat block

Cha
17
Con
10
Dex
13
Int
10
Str
7
Wis
12
Speed
Fly: 40; Walk: 5; Hover: true
Senses
darkvision 60 ft., passive Perception 11
Actions
  • Multiattack. The ghost makes two Withering Touch attacks.
  • Withering Touch. Melee Attack Roll: +5, reach 5 ft. 19 (3d10 + 3) Necrotic damage.
  • Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn't an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost's next turn. Success: The target is immune to this ghost's Horrific Visage for 24 hours.
  • Possession. Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost's game statistics are the same, except it uses the possessed target's Speed, as well as the target's Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost's Possession for 24 hours. Success: The target is immune to this ghost's Possession for 24 hours.
  • Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can't affect or be affected by anything on the other plane. - **At Will:** Etherealness
Hit dice
10d8
Languages
Common plus one other language
Armor detail
natural armor
Damage immunities
necrotic, poison
Special abilities
  • Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
  • Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Damage resistances
acid, cold, fire, lightning, thunder
Condition immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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