Ghoul
Medium Undead. CR 1, AC 12, 22 HP. Traits: Radiant Sensitivity, Undead Nature.
- Armor class
- 12
- Hit points
- 22
- Challenge
- 1
- Creature type
- Undead
- Size
- Medium
Stat block
- Cha
- 6
- Con
- 10
- Dex
- 14
- Int
- 6
- Str
- 12
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Paralyzing Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.
- Languages
- Common
- Damage immunities
- poison
- Special abilities
- Radiant Sensitivity. When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.
- Undead Nature. Ghouls and ghasts dont require air, sustenance, or sleep.
- Damage resistances
- necrotic
- Condition immunities
- charmed, fatigue, paralyzed, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).