Ghoul Bat

This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are pop

Armor class
13
Hit points
14
Challenge
0.25
Creature type
Undead
Size
Small
Alignment
neutral evil

This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.

Stat block

Cha
10
Con
11
Dex
16
Int
8
Str
6
Wis
12
Speed
Fly: 30; Walk: 5
Senses
blindsight 60 ft., passive Perception 11
Skills
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.
Languages
—
Damage immunities
poison
Special abilities
  • Echolocation. The ghoul bat can't use its blindsight while deafened.
  • Keen Hearing. The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep.
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.