Ghoul, Imperial

Medium Undead, lawful evil. CR 4, AC 16, 93 HP. Traits: Turning Defiance.

Armor class
16
Hit points
93
Challenge
4
Creature type
Undead
Size
Medium
Alignment
lawful evil

Stat block

Cha
14
Con
12
Dex
14
Int
13
Str
16
Wis
14
Speed
Walk: 30; Burrow: 15
Senses
darkvision 60 ft., passive Perception 12
Skills
Actions
  • Multiattack. The imperial ghoul makes one bite attack and one claws attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.
  • Claws. Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.
Languages
Common, Darakhul, Undercommon
Damage immunities
poison
Special abilities
  • Turning Defiance. The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.