Ghoul, Iron
Medium Undead, lawful evil. CR 5, AC 16, 143 HP. Traits: Turning Defiance.
- Armor class
- 16
- Hit points
- 143
- Challenge
- 5
- Creature type
- Undead
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 16
- Int
- 14
- Str
- 18
- Wis
- 14
- Speed
- Walk: 30; Burrow: 20
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Actions
- Multiattack. The iron ghoul makes one bite attack and one claw attack, or three glaive attacks.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
- Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage.
- Heavy Bone Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.
- Languages
- Common, Darakhul, Undercommon
- Damage immunities
- poison
- Special abilities
- Turning Defiance. The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).