Ghoul
Medium undead, chaotic evil. CR 1, AC 12, 22 HP.
- Armor class
- 12
- Hit points
- 22
- Challenge
- 1
- Creature type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 6
- Con
- 10
- Dex
- 15
- Int
- 7
- Str
- 13
- Wis
- 10
- Speed
- 30 ft.
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Languages
- Common
- Damage immunities
- poison
- Condition immunities
- Poisoned, Charmed, Exhaustion
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.