Ghoul
Medium Undead, chaotic evil. CR 1, AC 12, 22 HP.
- Armor class
- 12
- Hit points
- 22
- Challenge
- 1
- Creature type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 6
- Con
- 10
- Dex
- 15
- Int
- 7
- Str
- 13
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Multiattack. The ghoul makes two Bite attacks.
- Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
- Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
- Hit dice
- 5d8
- Languages
- Common
- Armor detail
- natural armor
- Damage immunities
- poison
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.