Ghoulsteed
Large Undead, neutral evil. CR 3, AC 13, 85 HP. Traits: Pounce, Sprint, Undead Fortitude.
- Armor class
- 13
- Hit points
- 85
- Challenge
- 3
- Creature type
- Undead
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 6
- Con
- 16
- Dex
- 10
- Int
- 6
- Str
- 18
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. A ghoulsteed makes two bite attacks.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.
- Languages
- Common, Darakhul
- Damage immunities
- poison
- Special abilities
- Pounce. If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action.
- Sprint (3/Day). When the ghoulsteed uses the Dash action, it can Dash again as a bonus action.
- Undead Fortitude. If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead.
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).