Ghul

A creature wearing a black turban steps out of the sudden fog. It is roughly the size and shape of a short man, with gray skin and pointed teeth. The thing sneers as it summons lightning to its hand,

Armor class
15
Hit points
105
Challenge
5
Creature type
Undead
Size
Medium
Alignment
any evil alignment

A creature wearing a black turban steps out of the sudden fog. It is roughly the size and shape of a short man, with gray skin and pointed teeth. The thing sneers as it summons lightning to its hand, the air suddenly stinking of ozone. Its stony gray skin shifts to an icy blue as it raises its arm to direct its electrical attack._
Elemental Remnants. When an undead with the ability to raise more of their kind, such as a Open Game License

Stat block

Cha
15
Con
16
Dex
15
Int
10
Str
16
Wis
10
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The ghul makes two attacks with its claws.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Languages
Common
Damage immunities
poison
Special abilities
  • Paralyzing Throes. When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
  • Turn Resistance. The ghul has advantage on saving throws against any effect that turns undead.
  • Variable Immunity. As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn.
  • Innate Spellcasting. The ghul's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: chill touch, fire bolt, ray of frost, shocking grasp 3/day each: fog cloud, rolling thunder, misty step, spire of stone 1/day each: blur, fireball, gaseous form, frozen razors, stinking cloud
Damage resistances
cold, fire, lightning, necrotic
Condition immunities
charmed, exhaustion, petrified, poisoned

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.