Giant Armadillo
Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict wheneve
- Armor class
- 12
- Hit points
- 10
- Challenge
- 0.25
- Creature type
- Beast
- Size
- Small
- Alignment
- unaligned
Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.
Stat block
- Cha
- 6
- Con
- 10
- Dex
- 8
- Int
- 2
- Str
- 12
- Wis
- 10
- Speed
- Walk: 25; Burrow: 15
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
- Tuck In. The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.
- Languages
- —
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).