Giant Crocodile
Huge beast, unaligned. CR 5, AC 14, 85 HP. Traits: Hold Breath.
- Armor class
- 14
- Hit points
- 85
- Challenge
- 5
- Creature type
- Beast
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 17
- Dex
- 9
- Int
- 2
- Str
- 21
- Wis
- 10
- Speed
- 30 ft., swim 50 ft.
- Senses
- passive Perception 10
- Skills
- Stealth +5
- Actions
- Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
- Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
- Special abilities
- Hold Breath. The crocodile can hold its breath for 30 minutes.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.