Giant Crocodile
Huge Beast, unaligned. CR 5, AC 14, 85 HP. Traits: Hold Breath.
- Armor class
- 14
- Hit points
- 85
- Challenge
- 5
- Creature type
- Beast
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 17
- Dex
- 9
- Int
- 2
- Str
- 21
- Wis
- 10
- Speed
- Swim: 50; Walk: 30
- Senses
- passive Perception 10
- Skills
- Stealth: 5
- Actions
- Multiattack. The crocodile makes one Bite attack and one Tail attack.
- Bite. Melee Attack Roll: +8, reach 5 ft. 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
- Tail. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
- Hit dice
- 9d12 + 27
- Armor detail
- natural armor
- Special abilities
- Hold Breath. The crocodile can hold its breath for 1 hour.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.