Giant Elk
Huge Celestial, neutral good. CR 2, AC 14, 42 HP.
- Armor class
- 14
- Hit points
- 42
- Challenge
- 2
- Creature type
- Celestial
- Size
- Huge
- Alignment
- neutral good
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 18
- Int
- 7
- Str
- 19
- Wis
- 14
- Speed
- Walk: 60
- Senses
- darkvision 90 ft., passive Perception 14
- Skills
- Perception: 4
- Actions
- Ram. Melee Attack Roll: +6, reach 10 ft. 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
- Hit dice
- 5d12 + 10
- Languages
- Celestial; understands Common, Elvish, And Sylvan but can't speak them
- Armor detail
- natural armor
- Saving throws
- Strength: 6; Dexterity: 6
- Damage resistances
- necrotic, radiant
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.