Giant Flea

Small Beast, unaligned. CR 1/4, AC 14, 27 HP. Traits: Blood Sense, Keen Smell, Standing Leap.

Armor class
14
Hit points
27
Challenge
0.25
Creature type
Beast
Size
Small
Alignment
unaligned

Stat block

Cha
2
Con
14
Dex
14
Int
2
Str
13
Wis
10
Speed
Walk: 30; Climb: 20
Senses
blindsight 60', passive Perception 10
Skills
Perception: 0
Actions
  • Bite. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.
Languages
—
Special abilities
  • Blood Sense. Can pinpoint by scent the location of creatures that have blood within 60' of it.
  • Keen Smell. Advantage: smell Wis (Percept) checks.
  • Standing Leap. Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
Damage resistances
bludgeoning

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.