Giant Flea
Small Beast, unaligned. CR 1/4, AC 14, 27 HP. Traits: Blood Sense, Keen Smell, Standing Leap.
- Armor class
- 14
- Hit points
- 27
- Challenge
- 0.25
- Creature type
- Beast
- Size
- Small
- Alignment
- unaligned
Stat block
- Cha
- 2
- Con
- 14
- Dex
- 14
- Int
- 2
- Str
- 13
- Wis
- 10
- Speed
- Walk: 30; Climb: 20
- Senses
- blindsight 60', passive Perception 10
- Skills
- Perception: 0
- Actions
- Bite. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.
- Languages
- —
- Special abilities
- Blood Sense. Can pinpoint by scent the location of creatures that have blood within 60' of it.
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Standing Leap. Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
- Damage resistances
- bludgeoning
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).