Giant Flea Swarm
Medium Beast, unaligned. CR 2, AC 14, 58 HP. Traits: Blood Sense, Keen Smell, Ravenous, Standing Leap, Swarm.
- Armor class
- 14
- Hit points
- 58
- Challenge
- 2
- Creature type
- Beast
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 2
- Con
- 14
- Dex
- 14
- Int
- 2
- Str
- 13
- Wis
- 10
- Speed
- Walk: 30; Climb: 20
- Senses
- blindsight 60', passive Perception 10
- Skills
- Perception: 0
- Actions
- Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.
- Languages
- –
- Special abilities
- Blood Sense. The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Ravenous. When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
- Standing Leap. The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
- Swarm. The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.
- Damage resistances
- bludgeoning, piercing, slashing
- Condition immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).