Giant Flea Swarm

Medium Beast, unaligned. CR 2, AC 14, 58 HP. Traits: Blood Sense, Keen Smell, Ravenous, Standing Leap, Swarm.

Armor class
14
Hit points
58
Challenge
2
Creature type
Beast
Size
Medium
Alignment
unaligned

Stat block

Cha
2
Con
14
Dex
14
Int
2
Str
13
Wis
10
Speed
Walk: 30; Climb: 20
Senses
blindsight 60', passive Perception 10
Skills
Perception: 0
Actions
  • Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.
Languages
–
Special abilities
  • Blood Sense. The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
  • Keen Smell. Advantage: smell Wis (Percept) checks.
  • Ravenous. When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
  • Standing Leap. The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
  • Swarm. The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.
Damage resistances
bludgeoning, piercing, slashing
Condition immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.